Innovation Competition Winners
The Electrical and Computer Engineering Innovation Award Competition challenges students to design and develop an innovative technology based on electrical and computer engineering, and to demonstrate the potential of the idea to address a practical business and/or social challenge. Each semester, ECE awards $10K each to two winning teams. For further information on the Electrical and Computer Engineering Innovation Award Competition, visit www.ece.cornell.edu/ece/academics/student_opportunities/innovate.cfm.
The following teams received ECE Innovation Awards for the 2014 spring semester, netting each a $10,000 prize.
Pulso a hand-mounted device that could help millions of visually impaired individuals “see” by feeling their way around. The microcontroller-based assistive device uses a combination of ultrasonic and infrared sensors to provide navigational guidance and obstacle detection via haptic feedback. Team members: Shane Soh ’14 and Eileen Liu ’14, M.Eng. ’15.
saund a brain-computer-interface technology platform developing wireless headphones that can be controlled with the mind, and potentially expanding in the direction of brain computer interface for sports medicine and training. Team members: Kelsey Kruse ’16, Andrew Bryan ’16, Vitchyr Pong ’16, Sue-Jean Sung ’15 and Max Weisbrod ’16.
The following teams received ECE Innovation Awards for the 2013 spring semester:
Sonic Destressing Vest
Hadi Hosseinzadegan: PhD Candidate, Electrical and Computer Engineering
Marina Gaeta, Biology and Society
Eric Paul Beaudette, Fiber Science and Design
Sonic destressing vest is a piece of functional apparel that acts as an ultra-low power de-stressing device by mimicking the soothing effects of mother’s touch to reduce serum Cortisol levels. Elevated cortisol levels have been linked to a host of serious health problems including hypertension, heart disease, depression, and immune system compromise; these conditions are particularly problematic for individuals who already have risk factors for cardiovascular or immune diseases. Our prototype consists of a network of piezoelectric cells and cell-phone vibration motors that are built into a vest, making the device wearable and portable. The functional module stimulates the upper back and shoulders, applying mechanical, shear, and ultrasonic forces to massage the skin with different, user-controlled patterns.
Ricky Panzer, Senior; Jeran Fox, MEng; Benjamin Hennessy, Senior; Joseph Soltzberg, Sophomore; Scott Bergman, Senior; Benjamin Russo, first year MBA
Splat transforms your phone into the ultimate social gaming device, letting you play real-life video games. Instead of being tethered to your living room and TV screen, now you can play face-to-face, point and tag games while running around with your friends. While all of these provide value, there has been very little innovation in direct, face-to-face gaming. Splat connects to the smartphone via the audio jack, allowing the smart phone to transmit and receive infrared messages, enabling users to “tag” each other and send messages. In conjunction with smartphone technology, Splat can make games far more intricate and immersive. This is the merger of high-tech and face-to-face social gaming.